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Timothy Dubois
Timothy Dubois
Environment Artist at Asobo Studio
Bordeaux , France

Skills

Game ArtEnvironment Modeling3D ModelingTexturingvegetationPhysically Based Rendering

Software proficiency

Unity
Unity
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Photoshop
Photoshop
SpeedTree
SpeedTree

Productions

    • Video Game
      Greedfall : The Dying World
    • Year
      2026
    • Role
      Environment artist
    • Company
      Spiders Games
    • Video Game
      Illuvium
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Leartes Studios - OS for Illuvium

Experience

  • Environment Artist at Asobo Studio
    Bordeaux, FR
    September 2025 - Present

  • 3D Environment Artist at Spiders Games
    October 2022 - August 2025

    Working on Greedfall 2

    ◾ Create Vegetation library to use across the project

    ◾ Level Art for both organic and architectural (interior and exterior) environments

    ◾ Create props, architecture and organic models, with PBR textures

    ◾ Help to create vegetation pipeline with Speedtree

    ◾ Done some tutorial about vegetation workflow for the art team

    ◾ Work in close collaboration with the art and other teams

  • 3D Artist at Freelance
    June 2022 - August 2022

    Worked for Serious Game (VR Game)

    ◾ Create natural assets and vegetations for Unreal Engine

    ◾ World building of natural environments (forests, deserts, mountains)

    ◾ Working with the Design team to define the Level Design of the differents levels

  • 3D Environment Artist at Leartes Studios
    April 2022 - June 2022

    Worked on Illuvium

    ◾ Create vegetation and organic models, with PBR textures

    ◾ Level art of an organic alien world

    ◾ Work in close collaboration with Leartes art team and Illuvium team

  • 3D Environment artist at Balio Studio
    November 2021 - April 2022

    Worked on stylized indie game productions

    ◾ Create props, architecture and organic models for Unity

    ◾ World building

    ◾ Level design of mini games levels

    ◾ Lighting of differents mini games

    ◾ Improve existing assets and outsourcing to match the quality of the projects

  • 3D Environment artist at DreamWall
    September 2021 - November 2021

    ◾ Photorealistic environment creation in Unreal Engine 4, based on real life places for TV

    ◾ Create VFX in UE (fire, smoke, water)

    ◾ Create complexe shaders in UE

    ◾ Create modular architectural kit of a whole city

  • Intern 3D Artist at Dirty Monitor
    February 2020 - May 2020

    Motion design and FX creation for a live concert