Working on Greedfall 2
◾ Create Vegetation library to use across the project
◾ Level Art for both organic and architectural (interior and exterior) environments
◾ Create props, architecture and organic models, with PBR textures
◾ Help to create vegetation pipeline with Speedtree
◾ Done some tutorial about vegetation workflow for the art team
◾ Work in close collaboration with the art and other teams
Worked for Serious Game (VR Game)
◾ Create natural assets and vegetations for Unreal Engine
◾ World building of natural environments (forests, deserts, mountains)
◾ Working with the Design team to define the Level Design of the differents levels
Worked on Illuvium
◾ Create vegetation and organic models, with PBR textures
◾ Level art of an organic alien world
◾ Work in close collaboration with Leartes art team and Illuvium team
Worked on stylized indie game productions
◾ Create props, architecture and organic models for Unity
◾ World building
◾ Level design of mini games levels
◾ Lighting of differents mini games
◾ Improve existing assets and outsourcing to match the quality of the projects
◾ Photorealistic environment creation in Unreal Engine 4, based on real life places for TV
◾ Create VFX in UE (fire, smoke, water)
◾ Create complexe shaders in UE
◾ Create modular architectural kit of a whole city
Motion design and FX creation for a live concert