For this project, I wanted to focus on vegetation and composition. So I challenged myself not to use scans for the vegetation, which I created from scratch using Substance Designer and Speedtree.
I used Megascans height maps to recreate the landscape materials in Substance Designer, and some of their small props. The mountains and cliffs are a mix of World Machine and scans, to get straight to the point!
Water and birds FXs are from Unreal Marketplace.